|Karalian Empire |
Hydom zar Karalia
Expi mos Anstin, Evehn mos Destin
Song of Reborn Legends
|Languages||Modern Yallvus Talk, Yallvus Talk|
|Government||Unitary absolute monarchy|
|-||Foundation||Enter start year|
|-||Eye of Uszaroth supernova||Unknown|
|-||Apex est.||260 billion|
|Today part of||Second Karalian Empire|
The Karalian Empire (Yallvus Talk: Hydom zar Karalia) was a superpower formed 350 years before the Battle of Locubrermour. It was a prosperous civilization during the era of the Second Galactic Senate. After the Anathema Wars and the Eye of Uszaroth supernova forced the closure of many colonies, the empire reconsolidated itself on the planet Jaran as the Second Karalian Empire. Its history is based around the resurrection of an ancient Vaikan bloodline known as Rustiagon.
- Main article: Fifth Age of the Vaikan
The Sterility Plague that was originally intended for only the Karnasaurs had by mistake spread through most of the galaxy, sterilizing more than 95% of spacefaring species in the galaxy at the time. The Allied Sovereign Nations, in spite of being on the opposite side of the galaxy, was affected by it and all known Vaikan were rendered unable to conceive children naturally. While the Vaikan managed to survive the calamity through cloning, the societal upheaval caused their entire species to enter a dark period of near total civilization collapse.
Nearly 500 years later, a group of looters made contact with the Vaikan's long lost homeworld of Ucharpli and buried in the snow was the ruins of Kazel-Hal. Deep beneath it in a long forgotten catacomb, the preserved remains of the ancient kings were discovered bringing to light a moment of inspiration. With the DNA of these kings available, a new royal bloodline could be established as the ruler of a new empire. The first new king of the Karalian Empire, Rustiagon Karalius, augmented himself with the DNA of the long dead kings, proclaiming a new line of succession. Very quickly, he gained influence and amassed followers, rebuilding Ucharpli in hopes of bringing it to its former glory. Kazel-Hal was restored by a team of archaeologists to become the new royal palace.
From there, the Karalian Empire became a new spark of ambition. Rustiagon Karalius made it his personal goal to conquer and reclaim the lost territories of the Vaikan in hopes of bringing order to the lawlessness. Karalius also created a new calendar system to mark the beginning of the Fifth Age of the Vaikan.
First contact with the Eteno
Second Galactic Senate
Eye of Uszaroth supernova
- Main article: Eye of Uszaroth supernova
The Code of Trust was an agreement held by citizens and the government that gave that allowed citizens a degree of autonomy so long as they were able to uphold social standards and refrain from disturbing the peace. This was kept track of in the form of a system known as social credit.
In order for the Karalian Empire's Code of Trust to function, a system is in place that keeps track of every citizens' overall reputation. Agreeing to follow the Code of Trust involves registering oneself to be scored based on one's actions. One can accumulate a higher score by performing well in school, doing heroic actions, making scientific contributions and even small things such as doing good deeds and favors. Actions that lower one's score include disturbing the peace, showing excess emotion in public, or simply committing crimes. The amount of points that is either increased or decreased is based on an algorithm that matches the scores of others nearby. For example, donating money to charity could mean a different score increase depending on one's current financial status.
A high reputation is one of the most sought after commodities of the Karalian Empire arguably moreso than material wealth. It is common for Karalians to go abroad and seek out work to increase their score. While there are very few material incentives to having a higher score, a high score is a strong indicator of self-discipline and virtuous quality. Higher scores across multiple individuals often indicates the Code of Trust is upheld strongly in the area.
Although the social credit system is optional, many outlets can refuse service to those who are not in the system, and can even refuse those with a score that is too low. Being part of the social credit system is an indicator to a consent of the Code of Trust. The only way to reset one's score is to either completely get a new identity or to illegally modify it within the confines of a Dark Zone. Maintaining a high score can be an arduous task. The score not only enforces virtuous behavior, but also skilled academic behavior. One's score can significantly drop as a result of bad grades. Much of the Karalian Empire's poor population consists of social outcasts whose score dropped too low. Because one's score can be deducted for the tiniest things, it often takes 100% mental effort to keep one's score at a reasonable level.
The actual score counter is kept track of through an atomic signature included in a cloud database. AI programs manage and keep track of one's visible actions by monitoring both surveillance and social media. The score is not being constantly monitored. During high risk military operations where sending out signals could compromise one's position, the score is updated based on public perception of that individual.
Upon the founding of the Second Karalian Empire, those with scores below the poverty threshold were reset to be given a chance to start over.
AI rights are the most currently debated topic in the political landscape of the KE. It's generally inconsistent as to where AI's will actually have rights, but they tend to be more accepting in lower population areas. Because of how easy it is to copy an AI into another unit, they are very often viewed as expendable individuals and are treated as tools in a lot of parts. They also tend to live in segregated communities. This is not the case everywhere though and Vaikan and AI's do live peacefully in some areas. Despite all this, the peak of these tensions reaches during the Chaos Crisis - by then, we start seeing riots and EMP's being shot in places. Fears of a robot revolution would incite mass hysteria.
The king himself is surprisingly apathetic on the matter, leaving the Dukes to handle this. Mira is programmed for empathy, but even she recognizes that she's a servant. As such, AI's can be used as advisors and can hold positions of power, but they are programmed specifically for those purposes to circumvent the possibility of them deviating.
Tax money generally percolates up each level, but it's not impossible for both the Duke and the King to impose heavier taxes. These usually happen in the event of disasters or steep war debts as a very desperate way to raise money.
- Main article: Karalian Calendar System
The Karalian Empire created a calendar system based on ages marked by historically or culturally significant events. It is divided into eleven months with one monthless week.
Privacy and individuality are championed in the Karalian Empire. With it however comes a strict code of etiquette when it comes to behavior in public. As part of the Code of Trust, all Vaikan citizens are expected to be considerate when expressing emotions in public. It is considered extremely rude to show public displays of affection or to laugh or cry in front of strangers. The process extends to engaging in activities that are considered to evoke emotions. When eating food, it must be done in private. If this is unavoidable, a bib must be worn to cover the mouth. Thrilling experiences like VR theaters are also given secluded areas where emotions can safely be expressed in response to the images.
The Karalian Empire is also very accepting to individuals with quirky or odd personalities, odd behaviors as well as various forms of sexuality. As part of the Code of Trust however, it is expected to keep one's quirks to themselves in the public space. It is considered rude to ask about these quirks to someone not on a first-name basis.
Because labor laws in the Karalian Empire are extremely lax, the average citizen often works very long hours. This leaves little time for not only leisure activities that require major time investment, but also little time to raise a family. Adding to the fact that the only way new Vaikan are born is through cloning, ties of familial attachment to others became almost non-existent. However, the latent feelings of a desire to have family and friends still existed in the Vaikan psyche, and with it being considered against proper etiquette to express emotions in public, a new form of entertainment had to be formed.
VR companions are an artificial intelligence that provides emotional support to those in need. VR companions primarily take form as either animals to serve as pets or as virtual spouses. They are able to adapt to the circumstances of the owner and provide exactly the support that's needed for the individual. Their ability to adapt to many different personalities essentially made them perfect companions. In many households, VR companions are treated on equal levels as family members, and some even casually refer to the king's VR companion Mira as a queen. However, VR companions are still virtual. They are not considered citizens and are programmed to do exactly what the owner wants it to so long as it does not breach the Ethical Laws of Artificial Intelligence.
On the topic of raising virtual families, in the KE, it is legal to marry VR beings and have have VR families. They don't even have to be Vaikan-shaped. By a technicality in the law, you can actually marry any sort of object. In terms of tax laws however, everyone, even minors are recognized as independent. While it's possible to have VR families just for fun, for them to actually be considered citizens with legal rights, they need to be registered. The consequence of legally marrying even an inanimate object means that said object is recognized as an individual, and thus, that object is expected to pay taxes.
Families of "real" Vaikan do get some extra tax breaks though. Often, this is done through adoption. Some real Vaikan kids who were sent away get put in orphanages where they can be readopted or simply raised by the orphanage's AI systems. VR beings though, if they aren't liked, they get deleted.
Many families who are hesitant about raising a real child often do a trial run first to see if they like it. They get a virtual kid, then later convert it into a real one if they like it. Otherwise, they'll delete it. This is very reinforcing of the Vaikan mindset that fleshy beings are considered more real, but that's being challenged as of late. Some believe one shouldn't casually delete an AI.
The consequence has been a general disconnect and attachment to objects among many - coupled with suppressing emotions enforcing that further. However, familial love and attachment is seen in an entirely different light, a life style that is recognized as livable, but with far more consequences to one's psyche.
What's remarkable is that VR companions have been extrapolated upon in terms of technology. Their artificial intelligence systems have been repurposed to be compatible with entire virtual reality simulations. They became entities that could cause these simulations to dynamically change in response to the user's input. As such, a VR could be passively watched like a film or it could be actively interacted with like a video game. The quality and level of detail varies between VR's, but the most realistic tend to be in public venues because of how expensive they are to create. Cheaper ones are much more portable and can be used at home. In either case, combining virtual companions with virtual environments provided the full, definitive experience for the user.
While these simulations started off being used for military training exercises, they also provide fully immersive virtual worlds to live within. They function through the transmission of waves to induce a dream-like state while additional sensors attached ot one's body allow for one to feel as if they were in the world. Remarkably, this setup is highly adaptive to multiple species which made it very popular in other nations such as the UESS. The advent of instantaneous communication across the Galactic Senate only made these VR worlds more successful as not only could multiple species enjoy them, but also be connected with one another.
These virtual worlds come in many different styles. The majority of them are fantasy, fictional worlds designed in a way to clearly indicate that it is not a real world. Color palettes tend to be bright and vivid with larger-than-life elements. Ancient mythology and mythical creatures are commonly seen in many VR's as well as science fiction-themed settings with impossible, physics-breaking technology.
Many Dukes place heavy regulations on realistic VR's because of a dangerous side effect known as VR madness. There is a possible risk of an individual becoming so stooped into a VR that they lose track of what is real and what isn't. Upon returning to the real world, said individual might still believe they are in a VR and will begin to do reckless things, being consumed in a mindset of hostile nihilism and solipsism. While not required at the top level, many Duke-run areas require an instantaneous way to leave a VR at any time to reduce the risk of VR madness.
Shortly following the Battle of Domum Regimen however, demand for historical-themed VR's came into play. In spite of the regulations, many pioneers opted to recreate many historical Eteno events and activities with painstaking detail to market to the new audience. These historical VR's helped with diplomatic efforts between the two nations leading to a major economic boom.
Virtual reality and virtual companions have lead to many subcultures in the Karalian Empire. As many citizens are apathetic about politics, popular culture and artistic achievements took center stage as one of the most important aspects of their lives. Some of these VR's have become so important to individuals that Dukes have had staged battles with one another over differing opinions on fictional works and over the best designed VR companions. These popular culture wars have similar levels of zeal as ancient religious battles of the past.
It is not uncommon for multiple people to interact in the same VR, though the individual ones still far outnumber them. VR companions have very much become a substitute for true interpersonal interaction for many. To be able to hold normal conversations with others and not stumble around awkwardly is considered resume-worthy skill. The companions are specifically tailor made and adaptive to helping a Vaikan with his or her troubles in day to day work, but with other people, this isn't necessarily the case making it more difficult to talk to them.
The immersiveness of the VR varies. The majority make a deliberate effort to not be confused with reality through the use of cartoonish or fantastic images, but all the sensations are there. For the most realistic VR's though, the best way to tell them apart from reality is to go to the particle level. The "atoms" of a VR world are much more optimized to run better for the sake of processing power than they are in the real world. Imperfections and inconsistencies are also handled differently in VR. The average person may not be able to spot them, but a physicist with a keen eye can tell the difference.
Citizens of the Karalian Empire generally do not see these VR's as just fictional getaways, but also ways of life. To many, these fictional worlds are just as real as the real world itself. Overall, the VR landscape has gone wild being put to a lot of uses in many places. The government has heavily struggled with enforcing regulations in regards to them just because of how broad it has become. As a result, many ethical questions still go unanswered, but that hasn't stopped people from trying to figure things out.
A significant subculture existed that advocates the idea that VR's were stifling the ability to sustain social interaction. They rejected the notion of entering the virtual world and prefer to live only in the physical, material world. While these subcultures often preached the ethics against virtual realities, they were often frequently forced to use it themselves to remain safe during times of war and resource scarcities.
Dark Zone entertainment
In the Dark Zones, one may find the edgiest, most grotesque VR's there possibly could be. Pleasure simulators themed around sadism and taboo topics, VR's that promote defamation/racism, snuff films, as well as VR's that can actually kill the user upon performing certain actions. Say for example, a death match in a fantasy world, except if one were to die in the VR, the VR would actually kill the person by frying their brain with radiation.
- Main article: Jamzezism
Jamzezism is the most common religion in the Karalian Empire. It involves the worship of two dragon gods known as Krayhan and Morduin who embody order and chaos respectively. The two dragons are constantly at war in the Celestial Plane, but their combat is harmonic and dance-like. While they are constantly fighting, they sustain a balance between two extremes.
Jamzezist philosophy teaches that aspects of Krayhan and Morduin are found in the soul of every Vaikan. One must find a way to harmonize between order and chaos in order to achieve true enlightenment.
If an outsider wishes to become a citizen, they must undergo a series of exams on etiquette, law and the empire's history. As long as they meet that criteria, they can become a citizen. They must also sign an agreement to abide by the mutual trust code. They are otherwise fairly lenient on background checks, prioritizing an individual's abilities and personality compatibility. It's a fresh-start friendly nation, but also a difficult one to get in to.
There are very few written laws in the Karalian Empire. A Code of Trust is in place where citizens are assumed to have certain responsibilities when it comes to being an orderly citizen. They are trusted to know how to act in a civil manner, but would receive steep consequences if broken.
The self-trust system is very new having been established around the founding of the Karalian Empire 350 years before the present day. It manifested over time since the sterility plague. As Vaikan began cloning themselves more, they also started changing their physical and personal traits. Overtime, Vaikan became a lot more intelligent and a lot stronger, but the ethical question of whether they should be engineered to be obedient arose. Some tyrannical governments began to do that, but the Karalian Empire advertised itself as a sanctuary for the free-willed and intellectually gifted. The code of mutual trust is a reassurance of one's independence and ability to function by oneself. The Karalian Empire may not be completely free, but it managed to succeed in at least offering an illusion of freedom to help solve the ongoing identity crisis.
Essentially, their government is not necessarily built around complete efficiency of the system but to instead assure to its citizens that they have self-worth in the face of being a clone designed by someone else. As for the wrong person being in power, historically this happened with Rarsan stealing Karrel's throne when he contacted the UESS. Rarsan was planning to turn over the entire KE to the Buyuk's control because he believed the mutual trust system was a failure. He saw that Greenwater was surviving as the Buyuk's puppet state, but of course, all the freedoms they usually had were completely gone. The staged coup Karrel was about to have was very much on the verge of becoming a real one as bringing in UESS ships to his side might have been enough to provoke a civil war. Thankfully, things went a lot more smoothly and Karrel was able to just win with the staged coup.
Crime and punishment
Criminal cases are virtually non-existent as the fate of criminal is often declared on the spot by a member of an Internal Guard in a matter of minutes. There is no guaranteed right to a trial or a right to remain silent as the cases are very utilitarian in nature. It operates under the assumption that the crime was committed out of free will and the criminal is willing to face the consequences. Only civil cases or certain criminal cases with enough ambiguity actually warrant being taken to a proper court where a committee of judiciaries and AI's decide on the best course of action.
What makes criminal activity even more curious is that throughout the empire are designated "Dark Zones" where virtually any sort of petty crimes from burglary to arson are legal. The thought process is that these Dark Zones act as a catharsis factor to limit crime to specific areas to balance out the power of the police and judges. These Dark Zones are gated with barriers and armed guards so that aimless citizens do not wander into them by accident. While these Dark Zones are said to be total anarchy on paper, the government also authorized paid raids on the part of paramilitary organizations to invade gang hideouts and shut down smuggling operations.
Common citizens can freely travel in and out of the Dark Zones, but are warned of the risks prior to entry. Sometimes, poorer families do scavenging runs into them to collect resources. Those in the middle of a violent confrontation are not allowed to leave a Dark Zone until the dust has settled. Exports into Dark Zones are allowed, but all imports must be rigorously checked, hence the heavily guarded barriers.
Dark Zones mostly get marked off because they are not gentrified or they encompass unexplored territories. They exist the way they do primarily because the KE hasn't had time or resources to actually settle these wilderness areas, so the most they could hope for was to set up guidelines and warnings. After all, the KE is sorting through many ancient Vaikan ruins that it has had no jurisdiction over. Overtime, it started to become gamified and accepted as natural lifestyle. It adds an extra level of thrill for the criminals. Sometimes, a lurer might kidnap people to take them to the Dark Zones to do whatever they please. Of course, because they technically kidnapped, the police may be on the hunt for them.
- Main article: Military forces of the Karalian Empire
The Karalian Empire was mainly split across three areas, the Twin Hearts Nebula, the Krizael Expanse and the Greenwater Nebula. Most of the systems that they owned in the Greenwater Nebula would be ceded to the Confederacy of Greenwater.
The Karalians would usually name their planets and stars after one of the following: lesser known gods across their various religions, famous historical figures, and famous legends. Occasionally, some planets are simple descriptions rather than names. For example, Frossentmaan means "frost moon".
Twin Hearts Nebula
- Szon system - Home star system of the Vaikan
- Aldenari system
- Cenrodos system
- Dulor system
- Envin system
- Eros system
- Ostence system
- Raith system
- Roszon system
- Selsent system
- Slorthan system
- Eye of Uszaroth system
- Akalta system
- Aurinko system
- Bikoiztu system
- Brisa system
- Das Gera system
- Garnor system
- Jar system
- Meruu system
- Namai system
- Pakurti system
- Atgal system
- CC-716 system
- Koss system
- Liria system
- Meruu system
- NV-9408 system
- RK-1127 system
- RP-619 system
- Ruit system
- Scintilla system
- Solboson system
- Telos system
- Telossia system
- Zawar-Kan system
- Cledrosia system
- Danasik system
- Gimheldt system
- Kyutha system
- Mortan system
- Serus system
- Yanyarigan system
- Zuinig system
|Ten Nations of Ucharpli|
|Fourth Age origin|
|Fifth Age origin|
|Sixth Age origin|
|PRECEDED BY||YOU ARE ON||SUCCEEDED BY|
|Allied Sovereign Nations||Karalian Empire||Second Karalian Empire|