Difference between revisions of "Kingdom of Leir"

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|capital = [[Center of the World]]
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|capital = [[Leir Castle]]
 
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|government_type = Absolute Monarchy
 
|government_type = Absolute Monarchy
 
|title_leader = King
 
|title_leader = King
|leader1 = TBA
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|leader1 = [[Ekati King]]
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|legislature = [[Ekati King]]
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|sovereignty_type =  
 
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|sovereignty_note =  
 
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|era = Thousands of years ago
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|era = Renaissance Era
 
|event_start = Established
 
|event_start = Established
 
|year_start = Unknown
 
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}}
 
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The '''Kingdom of Leir''' was an empire that rose to dominance in the early Renaissance Era. Following the incursion by [[Abraxas]], the [[Worldstone]] was returned to Leir after it was confiscated by an [[Arbiter]] named [[Lucien]] thousands of years ago. The reacquisition of the Worldstone allowed the Leir peoples to shape their civilization into a flourishing power that would last hundreds of years.
  
The '''Kingdom of Leir''' was a powerful expansionist empire that existed thousands of years ago, desiring to collect all of the [[Aard'Vorn]]. Their capital was located in Origin Mountain, the highest point in [[Eidyn]]. Although they came close to gathering them all, they never succeeded when the Aard'Vorn resonated with unusual effects, creating a force known as the Whirlwind that destroyed their civilization. Only 44,000 Leirians survived the catastrophe, and they exiled themselves to the continent of [[Emsius]] to start a new civilization.
+
The Kingdom of Leir would later be destroyed after they assembled all of the [[Aard'Vorn]] in one location in attempt to harness its nigh unlimited power. After the ritual to harness its energies was sabotaged, a resulting explosion destroyed the entire Kingdom of Leir plus the [[Second Heilinthar Empire]]. There were only 44,000 survivors after this incident, all of which migrated to the continent of [[Emsius]] after the [[Leir]] desert was rendered uninhabitable.
 
+
==History==
==Culture==
+
{{Main|History of Leir}}
===Architecture===
+
==Geography==
Using the Worldstone, hills rise up from the ground. From there, architects proceed to sculpt the hill into building be it a castle, cathedral or apartment complex.
+
The region where Leir is was once a great ocean. After that ocean dried up as a result of a war between the gods Ardas and Wasa, the area became a vast desert. Despite its hostile climate, the area has a wealth of resources. Salt flats make up much of the region which Leir established mines on. As a result, salt became Leir's biggest export.
 
+
==Provinces==
==Cities==
+
Leir is divided into five provinces. At its southern border is a region called No Man's Land which servers as the border to the [[Second Heilinthar Empire]].
===Center of the World===
+
===Capital Province===
Center of the World is a grand city built around Origin Mountain, the highest peak of [[Eidyn]]. Every building there was carved using the Worldstone, which remains locked up in Krayhan's Eyrie, a monastery built directly above it. When the sky is clear, one can see the Tower of Babyl in the distance.
+
The Capital Province is the hub of the Kingdom of Leir. It is the place where the top level governing authorities congregate. It is located in the northwest corner of Leir's territory.
 +
*[[Leir Castle]] - An enormous fortress carved into the side of a mountain through the use of the Worldstone. At the castle's base is the River Wasa which serves as a primary water-based trade route to the [[Kingdom of Fraengal]]. It has so many floors and rooms in it that this single structure is large enough to be considered a city on its own. It is considered the pride of the Kingdom of Leir.
 +
===Wasa Province===
 +
A comparatively green province compared to the rest of Leir, it serves as Leir's major agricultural center in the north.
 +
*[[Apeitho]] - A city situated in the [[Great Caldera]], a large lake believed to have formed from the entry point of an enormous demon invading Erudite. Apeitho is a border city that houses much of Leir's naval forces. Apeitho enjoys prosperous trade from Fraengal.
 +
===Ardas Province===
 +
Ardas Province lies in the south of Leir. It has a harsh climate and suffers regularly from Heilinthar invasions. The snow-capped Mt. Ardas is the defining landmark of the region. When the region of Leir used to be a great sea, Mt. Ardas was thought to be an island of great importance.
 +
*[[LeVasseur]] - A powerful city of nobles that administers the Ardas Province. A red ekati plague that afflicted the city is responsible for destabilization of the region. This made Ardas extremely vulnerable to the Heilinthar, prompting military action to resecure the region.
 +
===Nomes Province===
 +
An open desert area that enjoys a wealth of resources from its mining industry. During the Heilinthar War, the Duke of Nomes attempted a rebellion before being stopped by the Steel Sisters.
 +
*[[Uddenfell]] - A mining town that has invited many entrepreneurs from all over [[Eidyn]]. It prospers from its trade of salt. The cities opportunities tempted the Heilinthar into invading it.
 +
===New Gammel===
 +
*[[Nal'Jadoria]] - An ancient city was inhabited by the Jad peoples, the ancestors of the Leirians. It is a humble city, yet with great value to archaeologists.
 +
*[[New Gammel]] - A new city built from the ruins of the [[Gammel]] civilization. It is situated over the River Alva which the ancient Gammelians used as a primary source of water.
 +
==Technology==
 +
Leir was ahead of its time when it came to the creation of artificial beings. Having historically descended from a people that heavily utilized clay golems as autonomous servants, Leir was able to use their ancestor's technology into new forms of advanced robotics. The golems were modified to be made of metal with a consciousness powered by soul magic and came to be known as automatons. While the automatons could receive and execute orders, they had no independent thought. Thus, things were taken a step further with the creation of [[mechanis]] which were powered by a human soul. The first three mechanis were created from three dying women who wished to continue in the next life, thus the [[Steel Sisters]] were created.
  
==Technology==
+
Although Leir has advanced very far in mechanical engineering and steam technology compared to its contemporaries, they significantly lagged behind in other modern conveniences. Most settlements in Leir do not have plumbing systems due to the scarcity of water in the region. As such, flushable toilets were considered something only reserved for the absurdly wealthy. Electricity was another luxury for the nobility that was incredibly rare in common settlements. Thus, gas lamps and coal were often considered a more viable alternative to lighting and heat. Most of these poor areas frequently rely on magic to obtain basic necessities. For example, spells being cast to collect moisture in the air.
The Kingdom of Leir makes use of magitek in combination with the power of the Worldstone. They are one of the few factions in Eidyn that actively exploits the powers of an [[Aard'Vorn]] as most believe that they are too powerful to be in the hands of mortals.
 
  
 +
Despite these setbacks, aqueducts and irrigation technology has allowed Leir to settle what is otherwise an inhospitable region of Erudite. Most provinces import agricultural products from the greener Wasa region, but the use of magic makes it possible to build farms often by summoning groundwater from beneath the surface.
 
==Military==
 
==Military==
===Regal Airforce===
+
Leir's military is built for trench warfare and guerrilla tactics. Rapiers, sidearms and rifle muskets are the primary weapons used by soldiers. Cannons and other forms of artillery are also common. With the invention of mechanis, golems and other automatons are a common sight in Leir's ranks.
The Regal Airforce consists of airships which use blimps, allowing them to have great mobility. Airships can transport troops over great distances, and they can easily conquer cities that do not possess a means of defending against airborne opponents. There are only twelve of these airships.
+
===Steel Sisters===
===Land Division===
+
{{Main|Steel Sisters}}
The Land Division primarily inhabits the desert. Units consist of siege cannons and infantrymen.
+
The Steel Sisters are a trio of [[mechanis]] that serve as a special ops team and policing unit. Each of them were former humans that had their souls transplanted into a mechanis frame.
 +
*[[Vinda Dorchester]] - A graceful academic and leader of the Steel Sisters. She wields a sword and can create illusionary copies of herself.
 +
*[[Yora Eddie]] - A former mining foreman that has piston arms to deal heavy melee damage.
 +
*[[Stayla LeVasseur]] - A former noblewoman of Arklight Estate. She wields a machine gun.
 
===Magic Knights===
 
===Magic Knights===
The Kingdom of Leir is known for their elite division, the Magic Knights. Led by [[Mago Frihet]], Magic Knights are well-versed in both physical and magical combat. Every Magic Knight employs a unique strategy. When fought alone, they often have an exploitable weakness, but in groups, they overcome each other's flaws making them tough opponents.  It is not known what happened to the Magic Knights after the Whirlwind.
+
The Magic Knights are a group of elite soldiers who are skilled with magic. They are one of Leir's oldest serving units and often have a rivalry with the Steel Sisters.
 
*[[Mago Frihet]] - As the general of magic knights, he is considered the leader, knowing all the strengths and weaknesses of his fellow knights well.
 
*[[Mago Frihet]] - As the general of magic knights, he is considered the leader, knowing all the strengths and weaknesses of his fellow knights well.
*[[Caspio Xell]] - An illusionist and Frihet's second in command. He is the least violent of the captains. 
+
*[[Caspio Xell]]
*[[Daros Emin]] - A high level conjurer. While considered the smartest, his strategic planning leaves a lot to be desired.
+
*[[Daros Emin]]
*[[Calledian Jhan]] - Leir's top Restorationist and a merciless conqueror.
+
*[[Calledian Jhan]]
*[[Garri Zarrel]] - A true barbarian that uses alteration to increase his strength and stamina. He is well know for burning innocents alive. 
+
*[[Garri Zarrel]]
*[[Tzel Hereeth]] - The oldest of the knights and a powerful necromancer.
+
*[[Tzel Hereeth]]
 
+
==Religion==
===Grand Construct===
+
{{Main|Asmosianism}}
The Grand Construct is a superweapon - only one of its kind is known to exist.  Standing more than 100 meters tall, it is an enormous, mechanical being that was created in secret in a large cavern below the sands of [[Leir]]. It is a being so large that it can only operate with the power of the Worldstone, which serves as its means of movement.
+
The people of Leir are worshipers of [[Asmos]], a controversial god among the people of Eidyn. According to legend, Asmos was the thirteen member of the [[Council of Divines]], but was banished for his unusual, divergent philosophy. Followers of Asmos believe that nothingness and oblivion are the truest form of peace. A mortal life in their opinion should have a definitive beginning, middle and end. An afterlife of eternal suffering is considered a worse fate. Believers in Asmos have their souls disappear completely when they die with one notable exception. Suicide is considered one of the highest crimes among the Leirians as it is viewed as defiling the natural path to peace or taking a sacrilegious shortcut. Thus, Leirians believe that those who commit suicide are doomed to trap themselves in a cycle where they relive the moments before their death for eternity.
 
 
The Grand Construct's deadliest aspect is its cyclops eye, a large globe suspended just above the neck area. This globe can rotate and fire beams of powerful magic, capable of annihilating villages within minutes. The Construct is also plated with mithril making it difficult to breach its armor. Smaller spikes can jut out from its sides to deter enemies from climbing up its side.
 
  
When the Grand Construct arrived in the alternate reality, it would be heavily modified and restored using the available resources, and it soon became known as the Grand Idol when Leir's descendants begun to worship it as a god. Ultimately, the Grand Idol sunk into the ocean just south off the coast of a peninsula where 2,000 years later, a technologically advanced civilization would reach its peek.
+
Bringing someone back from the dead is often looked down upon by many Asmosians, but it is considered acceptable if that person died too early for their personal journey to be complete. Golems and automatons on the other hand are considered sacred to the Leirians. Their resiliency and ability to last beyond the lifespan of most humans places them in the role of caretakers and legacy bearers for future generations. This belief goes back to the days of the Jad nomads and has carried over even into Leir's mechanized era. A tradition preserving and passing down golems through generations is common in Leirian noble households.
 +
==Relationships==
 +
===Kronen===
 +
[[Kronen]] is a long time friend of Leir. During the Demon Wars, Leir came to Kronen's aid in quelling the demon invasions. As a means of thanks, Kronen returned the Worldstone to them after it was used to stop Abraxas.
 +
===Fraengal===
 +
The [[Kingdom of Fraegal]] is a trading partner. Their geographical made trade between Leir and Kronen advantageous. Relations are healthy although Leir is not particularly fond of Fraengal's tariffs.
 +
===Second Heilinthar Empire===
 +
Leir has been bitter enemies with the Heilinthar. Heilinthar provoked Leir into a war in an attempt to teach a lesson about elven superiority. The war has strained Leir economically often forcing them to take rash actions that their allies would often find questionable.
  
 
[[Category:Erudite Tales]]
 
[[Category:Erudite Tales]]
 
[[Category:Former nations (Erudite Tales)]]
 
[[Category:Former nations (Erudite Tales)]]
 
[[Category:Former nations]]
 
[[Category:Former nations]]

Latest revision as of 20:42, 25 March 2020

Kingdom of Leir
Extinct
Unknown
Capital Leir Castle
Languages Leirian, Commontongue
Government Absolute Monarchy
King Ekati King
Historical era Renaissance Era
 -  Established Unknown
 -  Disestablished Unknown

The Kingdom of Leir was an empire that rose to dominance in the early Renaissance Era. Following the incursion by Abraxas, the Worldstone was returned to Leir after it was confiscated by an Arbiter named Lucien thousands of years ago. The reacquisition of the Worldstone allowed the Leir peoples to shape their civilization into a flourishing power that would last hundreds of years.

The Kingdom of Leir would later be destroyed after they assembled all of the Aard'Vorn in one location in attempt to harness its nigh unlimited power. After the ritual to harness its energies was sabotaged, a resulting explosion destroyed the entire Kingdom of Leir plus the Second Heilinthar Empire. There were only 44,000 survivors after this incident, all of which migrated to the continent of Emsius after the Leir desert was rendered uninhabitable.

History

Main article: History of Leir

Geography

The region where Leir is was once a great ocean. After that ocean dried up as a result of a war between the gods Ardas and Wasa, the area became a vast desert. Despite its hostile climate, the area has a wealth of resources. Salt flats make up much of the region which Leir established mines on. As a result, salt became Leir's biggest export.

Provinces

Leir is divided into five provinces. At its southern border is a region called No Man's Land which servers as the border to the Second Heilinthar Empire.

Capital Province

The Capital Province is the hub of the Kingdom of Leir. It is the place where the top level governing authorities congregate. It is located in the northwest corner of Leir's territory.

  • Leir Castle - An enormous fortress carved into the side of a mountain through the use of the Worldstone. At the castle's base is the River Wasa which serves as a primary water-based trade route to the Kingdom of Fraengal. It has so many floors and rooms in it that this single structure is large enough to be considered a city on its own. It is considered the pride of the Kingdom of Leir.

Wasa Province

A comparatively green province compared to the rest of Leir, it serves as Leir's major agricultural center in the north.

  • Apeitho - A city situated in the Great Caldera, a large lake believed to have formed from the entry point of an enormous demon invading Erudite. Apeitho is a border city that houses much of Leir's naval forces. Apeitho enjoys prosperous trade from Fraengal.

Ardas Province

Ardas Province lies in the south of Leir. It has a harsh climate and suffers regularly from Heilinthar invasions. The snow-capped Mt. Ardas is the defining landmark of the region. When the region of Leir used to be a great sea, Mt. Ardas was thought to be an island of great importance.

  • LeVasseur - A powerful city of nobles that administers the Ardas Province. A red ekati plague that afflicted the city is responsible for destabilization of the region. This made Ardas extremely vulnerable to the Heilinthar, prompting military action to resecure the region.

Nomes Province

An open desert area that enjoys a wealth of resources from its mining industry. During the Heilinthar War, the Duke of Nomes attempted a rebellion before being stopped by the Steel Sisters.

  • Uddenfell - A mining town that has invited many entrepreneurs from all over Eidyn. It prospers from its trade of salt. The cities opportunities tempted the Heilinthar into invading it.

New Gammel

  • Nal'Jadoria - An ancient city was inhabited by the Jad peoples, the ancestors of the Leirians. It is a humble city, yet with great value to archaeologists.
  • New Gammel - A new city built from the ruins of the Gammel civilization. It is situated over the River Alva which the ancient Gammelians used as a primary source of water.

Technology

Leir was ahead of its time when it came to the creation of artificial beings. Having historically descended from a people that heavily utilized clay golems as autonomous servants, Leir was able to use their ancestor's technology into new forms of advanced robotics. The golems were modified to be made of metal with a consciousness powered by soul magic and came to be known as automatons. While the automatons could receive and execute orders, they had no independent thought. Thus, things were taken a step further with the creation of mechanis which were powered by a human soul. The first three mechanis were created from three dying women who wished to continue in the next life, thus the Steel Sisters were created.

Although Leir has advanced very far in mechanical engineering and steam technology compared to its contemporaries, they significantly lagged behind in other modern conveniences. Most settlements in Leir do not have plumbing systems due to the scarcity of water in the region. As such, flushable toilets were considered something only reserved for the absurdly wealthy. Electricity was another luxury for the nobility that was incredibly rare in common settlements. Thus, gas lamps and coal were often considered a more viable alternative to lighting and heat. Most of these poor areas frequently rely on magic to obtain basic necessities. For example, spells being cast to collect moisture in the air.

Despite these setbacks, aqueducts and irrigation technology has allowed Leir to settle what is otherwise an inhospitable region of Erudite. Most provinces import agricultural products from the greener Wasa region, but the use of magic makes it possible to build farms often by summoning groundwater from beneath the surface.

Military

Leir's military is built for trench warfare and guerrilla tactics. Rapiers, sidearms and rifle muskets are the primary weapons used by soldiers. Cannons and other forms of artillery are also common. With the invention of mechanis, golems and other automatons are a common sight in Leir's ranks.

Steel Sisters

Main article: Steel Sisters

The Steel Sisters are a trio of mechanis that serve as a special ops team and policing unit. Each of them were former humans that had their souls transplanted into a mechanis frame.

  • Vinda Dorchester - A graceful academic and leader of the Steel Sisters. She wields a sword and can create illusionary copies of herself.
  • Yora Eddie - A former mining foreman that has piston arms to deal heavy melee damage.
  • Stayla LeVasseur - A former noblewoman of Arklight Estate. She wields a machine gun.

Magic Knights

The Magic Knights are a group of elite soldiers who are skilled with magic. They are one of Leir's oldest serving units and often have a rivalry with the Steel Sisters.

Religion

Main article: Asmosianism

The people of Leir are worshipers of Asmos, a controversial god among the people of Eidyn. According to legend, Asmos was the thirteen member of the Council of Divines, but was banished for his unusual, divergent philosophy. Followers of Asmos believe that nothingness and oblivion are the truest form of peace. A mortal life in their opinion should have a definitive beginning, middle and end. An afterlife of eternal suffering is considered a worse fate. Believers in Asmos have their souls disappear completely when they die with one notable exception. Suicide is considered one of the highest crimes among the Leirians as it is viewed as defiling the natural path to peace or taking a sacrilegious shortcut. Thus, Leirians believe that those who commit suicide are doomed to trap themselves in a cycle where they relive the moments before their death for eternity.

Bringing someone back from the dead is often looked down upon by many Asmosians, but it is considered acceptable if that person died too early for their personal journey to be complete. Golems and automatons on the other hand are considered sacred to the Leirians. Their resiliency and ability to last beyond the lifespan of most humans places them in the role of caretakers and legacy bearers for future generations. This belief goes back to the days of the Jad nomads and has carried over even into Leir's mechanized era. A tradition preserving and passing down golems through generations is common in Leirian noble households.

Relationships

Kronen

Kronen is a long time friend of Leir. During the Demon Wars, Leir came to Kronen's aid in quelling the demon invasions. As a means of thanks, Kronen returned the Worldstone to them after it was used to stop Abraxas.

Fraengal

The Kingdom of Fraegal is a trading partner. Their geographical made trade between Leir and Kronen advantageous. Relations are healthy although Leir is not particularly fond of Fraengal's tariffs.

Second Heilinthar Empire

Leir has been bitter enemies with the Heilinthar. Heilinthar provoked Leir into a war in an attempt to teach a lesson about elven superiority. The war has strained Leir economically often forcing them to take rash actions that their allies would often find questionable.